Integration Techniques

Integration Techniques are the blending the two or more elements into the one plate, and making it fit in with all the footage used.

Animation  can be combined with live action in several ways, sometimes as simply as double-printing two negatives onto the same release print. As the industry has progressed trough time, we have developed more sophisticated techniques with more exact positioning, and better interaction of actors and animated elements.

Every frame of a live action film could be traced using rotoscoping, and an animator could add their work to the film this way. As digital special effects became more efficient when combining live-action and animation it has become more common to see this in films.

The Lord of the Rings trilogy includes substantial amounts of animation interspersed through out the live action, though it may not be recognized as such because of the animation’s realistic appearance.

-“In my mind, it isn’t animation, unless it looks like animation.” -Roger Ebert, Film Critic

Myself and my partner created a brief presentation explaining Integration Techniques so that it could be shown to a group of people.

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Creative Solutions: Project ; week 1

When starting this new topic we were given the problem of, ‘Things coming together,’ we were asked to create a 15 second film in 4 weeks using Maya. During week 1 we wanted to get through as many different ideas as possible in order to eliminate as many poor ideas from the process early on. We began fairly simply using a spider diagram to put as many ideas up as possible.








After getting as many ideas up as we possible could, (70 overall) we decided to start grouping our ideas and combining different things to create our favorites and reduce the number of over all ideas to choose from.



After singling out our top 15 ideas we put it to a vote to decide which ideas we would develop with concept art.

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Thus far we are very happy with where this project is going and we are hoping to continue with as much ease for the duration of this project as we have in its’ initial stages.

A summary of Week 0

Week 0 went really well as a way of getting back into the pattern of working in a team and going through the ideation process. I found it really helpful for helping me to remember how to work and I really enjoyed it. The final idea the group I was a part of came up with was a fantasy world concept where a young boy is swallowed by a squirrel and travels to a magical land through the squirrel.







We worked with a fairly cute simple story which we found amusing and worked a lot on the style we wanted it to be as we prepared it for presentation to the rest of the class.


Tana created the final design we presented for our young protagonist.

Boy For Squirel

Her character design proved very popular with our audience.

We also did a lot of different pieces of development for our old man character who interacts with the boy inside the magical world. This concept art for the old man helped create a more final feel for this little project as it showed a possible future of what might happen to the boy if he stays in this world.

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Overall this was a lovely project to get started with and a great way to get back in touch with the ideation process while looking at a few interesting styles for possible future animations.

Year 2: Week 0

The start of year 2 and we have begun the semester by working with the first years to complete a small 1 week project in which we were to once again acquaint ourselves with the ideation process. To begin this process we came up with 70-80 initial ideas before we began refining our thoughts into what would be the idea we presented to the rest of the class.