My Showreel 2015

Through out the past year I have worked in several different areas of animation allowing me to form a generalist background. I have worked on character animation, character design, modelling and building scenes. Working with different teams I have been a part of collaborated outcomes but I also work on my own to improve individual skills. For my character animations I have used models that I bought or which were made by other team members. My green fish animation was made using a model and rig built, by another team member, for a project we were working on at the time. The male and female walk cycles I animated were made using Ugg and Stella from the Body Mechanics Rigs which is an excellent series for learning to animate different body types. During the year I took on several roles in the teams I have been a part of. I have animated characters as well as designed them and in my Sushi Ninja animation I worked with another team member to model the characters I designed. Working on the story and character for the critter project I had less opportunity to animate the character but I did create the voice of critter and work on the character design with another team member. Animating a short scene on my own using a zombie rig was an interesting step into building a scene. I wanted something simple and clear so animating a short piece with a walking zombie and magic furniture was a fun opportunity to do some modelling and use some nCloth simulations. Working on a project for a client this year gave me the chance to experiment with both 2D and 3D animation, this meant I was able to develop some of my skills in Adobe AfterEffects. Building a scene as part of a larger team was enjoyable and I got the opportunity to model a clock tower, house, furniture and a car interior. Another team member used the car interior I modelled in a series of crash simulations. I used the Mery Rig to do some facial animation and voice acting as I feel these are necessary skills to develop should I want to work as a generalist animator.

Concept Art: The Old Gods

Notte Stellata- The God of night skies. It is an observer of all that happens around it. Watching the dealings that go on between other gods and the creatures of Terra Dimentica is made easier by this gods ability to become invisible. Notte Stellata is the god most frequently praised by the creatures of Pallude who value the starry night skies for hunting in the darkness. It is from this that Notte Stellata gains it’s name meaning ‘starry night’.

Notte Stellata-God of Night

Cecita- The God of mists and fog. Hiding amongst the misty ruins of it’s fallen temple, Cecita is the most reclusive of The Old Gods and only ventures to the edge of it’s realm when it wishes to make a request of one of The Young Gods. Even when Cecita does venture away from it’s hidden sanctuary it is almost impossible to see what this God looks like as it shrouds itself in soft tendrils of fog as if it were wearing a robe. Named after it’s white unseeing eyes Cecita’s name means ‘blind’. However it is this blindness to the present that allows Cecita to receive visions of the future.

Tempesta- The God of storms. It’s temples remain strong and stand upright and tall on the edge of Cerchio Degli Dei reaching in towards the mountains of Nessuna. Tempesta is actively worshipped by both species of Volo who make their homes in Nessuna. They praise this god for giving them strong winds upon which to fly. To show their thanks they choose to leave offerings of beautiful flowers and sweet fruits and berries which are incredibly rare in the mountains. Tempesta is an aggressive god and will frequently summon storms of snow and hail which can reach far across Terra Dimentica until it is appeased. It usually takes the intervention of one of The Young Gods to calm one of Tempesta’s rages. Taking it’s name from the great tempests it can conjure tempest is a god not often approached by any except the Volo who worship it. Tempesta